Difficult is never enough!

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Montreal, Quebec, Canada
If dying over and over is something you enjoy (fondly) then this blog may be for you. I offer honest game reviews, news feed from my two explosive Youtube channels and a slice of my french thoughts (When my phoenix permits me, he's edgy sometimes...). Have a good read and enjoy your stay!

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November 28, 2011

Anza is disappoint: Twilight Princess and Ganondorf Discussion

Why is that blog not about Skyward Sword? Because I didn't finished it yet. Moving on.

I was wasting some time on youtube, as I often do (DX), and fell on something nasty. Just a bunch of 12 years old kids braggin' about Twilight Princess being the best Zelda game ever made because it is in *Tree Dee*. So far, nothing bad. I usually ignore stuff like that.
But then, this happened. Ganondorf being at his best in Twilight Princess? Nope. I refuse. I do not compute such flawed logic. Evil just faceslap'd itself at your comment. The game can be what it is, but I must admit that they butchered what Ganondorf really is when they made TP.
So before I start hammering on it (these brats will never read this anyway. Whatever XD), allow me to clarify a little detail:
Twilight Princess is a good game!

..No, really! I am not trolling you. Sure, some things like a magic bar, fire-based weapons and magic items among others, difficult enemies (:S) and so on were missing. The trailer let me thought this was an older people oriented Zelda. I was wrong, of course, but it still said that to my brain! I would have imagined people being endangered, fighting overwhelming foes and exploring creeping and dangerous traps-filled dungeons. Sadly, none of that happened. However the game did have good elements, both old and new: Arrow bombs, dual grappling hook, a sky temple, DRAGONS, a parallel dark world, a pretty awesome cutscene involving Dark Link (too bad that was all), some very interesting bosses, some nicely hidden secrets...All of these were nice things to have. Still, I believe, it my own opinion, that it cannot compete with the older games due to the core of TP lacking.

What I really hated about the game can be shortened in three points:
-A darker, more serious theme with challenges for players.
-Storytelling.
-Ganondorf and the way they made him.

I will start with the third point, Ganondorf. See, I am a big fan of A link to The Past. It is one of my favorite game ever made for many reasons, mostly it's absorbing and influencing theme and world. Of course, Ganondorf was AMAZING in this game. He forced you to go through so much misaventures he is pretty much considered the version of Ganondorf that pushed Link to his limits the most. Oh, and here's why A Link To The Past is amazing:
People die in it.
I know right? Right where the game starts, you can feel something is dead wrong. Your uncle goes out in a stormy night and as you try to follow him you can feel these red eyes watching you. The guards are all under the influence of Agahnim. They all have spooky empty visors. Only their eyes can be seen. Sometime later, you find your uncle, dying. He pretty much begs you to save Princess Zelda or else the world as we know it will end. Then he dies. despair fills your mind as you go upstairs, slaying possessed soldiers who were once good guys. Maybe you even knew them...

See what I mean? No other zelda games did that, not even the original. So when I saw the trailer for TP I was super excited. And then I was angry.

Ganondorf is supposed to be the embodiment of jealousy/envy, hatred and wrath, THEN power. That is how he must be.When the first three elements are present, like in ALttP or OoT, then you can make him *feel* powerful. For examply, when I think Ganondorf, I imagine him screaming and punching the floor SO HARD it crumbles under your feet. I imagine him spinning his spear over his head and fire bats will come out and go straight at you. He never falters, retreat or take a break. It is him or you. If he needs to make his own castle collapse over your head, he will. And he love his castle a lot. He always does.

In Twilight Princess, you do not really see nor feel that. Here's how the Ganondorf in TP was:
-Manipulative, suggestive.
-Taking possession of others in order to protect himself.
-Transforming into a beast BEFORE trying something else.
-The horse battle was nice, but he was actually RUNNING AWAY (faceslap).
-Trapping you in a closed area and challenging you in close battle where he kept W+1. Turn-off.

So, in order of appearance:
1: Ganondorf NEVER mapilulate others. He force them to obey him, simple as that, may it be mind dominion or whatever.
2: Hiding behing (or inside) others doesn't feel Ganondorf at all. I think it was cowardly of him.
3: His transformation in Ocarina of Time was a last resort decision, not an option. This is why it was awesome.
4: If Ganondorf was on  a horse, YOU better run away from him. Not the way around. Please!
5: Ganondorf did challenged you in melee battle before (in Wind Waker) but he did so in a weird way. He was flying around, jumping everywhere and seemed to have eyes behind his back, as if he was helped by...magic perhaps? He also bitchslapped Zelda. He could've killed her, but she was only a nuisance. A skin itch. Even if it backfired. Both WW and TP's Ganon fights could have been better (with the use of magic spells with gimmicks implemented in them for example), but the WW one was more likeable. To me at least.

Of course, all of these points are IMO. But I'm right anyway and I know it :D



Now that this is out of the way, let's go back to Twilight Princess. I absolutely hated how the game started and simply wanted to get rid of it. Why do he have to start in a peaceful town? Again! Why only the kids are kidnapped, why not the rest of the village? And why are the people in the world oblivious to what is happening?

See, why not making the story like this. Ganondorf is already in a position of power. When Link was a baby, monsters attacked his town. They brought everyone somewhere and made them into slaves. When Link is older, he escapes for whatever reasons (rescuing others would have been good here) and he starts by looking for help from other races. However some monsters catched up to him and THEN transforms him into a wolf. In this form, he finds Midna, who is from a race also enslaved by Ganondorf. Bam, storytelling!
(sure it looks like Cohan, but it's still better. It's the point DX)

A different story like the example I gave above would have been perfect for setting two points:
-A darker setting.
-Dark link. Yeah, I would be pissed and filled with bad emotions if I was enslaved for several years, so a fight with his inner self would have been well implemented. Nintendo, serve the fans! XD


I still enjoyed TP enough to complete it. 100% run. But then I never ever touched it again. I tend to beat most of the zelda games multiple times, including the three hearts challenges, yet I never ventured into this one for a second time. I don't feel like it. Twilight Princess could have been an awesome game with a new twist and all. Instead it was simply a good game among others. Oh well. I could go on for days when I talk about Zelda stuff, so I will stop here. Let's just hope that Skyward Sword will fill my expectation (So far it's not).
Thank you for reading this somewhat huge post, I hope you appreciated it. Please *like* if you liked, as everytime you do *like* something, somewhere a hyrulean will smile.
Have something to say, opinions to share and questions to ask? Leave a comment down there, I read all of them! It also makes Google bots think my post is worthy of more attention XD

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